FightMetric Introduces New Fantasy MMA Game
Up until now, fantasy MMA games have been limited to pick 'em contests, confidence pools, or betting play money against the spread. Yesterday, FightMetric announced their new game: MMA Salary Cap. From the FightMetric blog:
The game works just like other salary cap style fantasy games. Players are given a budget for each MMA event to spend on the fighters competing on the televised portion. To make fantasy gaming work properly with the unique nature of MMA, the game contains two innovative features:
- Players can purchase multiple "units" of fighters to fill their roster. This adds a layer of strategy while ensuring that every player's picks are different, despite choosing from only 10 available fighters.
- The scoring categories in the game are all rate statistics, like Strikes Landed per Minute (SLpM). This is necessary to reward and avoid penalizing fighters who finish their fights quickly in favor of fighters who rack up high volume numbers simply by fighting longer.
Disclosure: I do contract work for FightMetric. With that out of the way...
I helped playtest the game during its private beta, and I'm a fan.
Each fighter has a unit price. For instance, Frankie Edgar and Gray Maynard are priced at $10 and $8, respectively, for their trilogy fight at UFC 136. Each player is given $500 to buy up units as they please. The only restriction is that you may not spend more than $150 on any one fighter. So, you could buy a maximum of 15 units of Frankie Edgar ($10 X 15 = $150).
The unit mechanism adds a layer of complexity that you won't find in more typical "pick 'em" games. (And, let's be honest, betting against the spread is only fun with real money.)
If you love fantasy games, I highly recommend checking it out. The scoring system takes some getting used to, but the game is a lot of fun once you get the hang of it.
I've set up a public pool (Bloody Salary), though I'm not sure of the functionality at this point. (The game is still technically in a beta release.) But if you sign up, try to join it and let me know how it goes. Otherwise, you'll play with me against the full leaderboard.
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Sounds like a good way to kill time at work
I like that it has a bit more to it than playground which is quite basic.
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Do you think it would make people really mad if we did this game and offered a 10,000,000 cash prize, but it turned out the denomination was post-WW2 Hungarian pengo?
by FightMetric on Oct 5, 2011 10:27 AM EDT up reply actions 1 recs
…and instead had it delivered in stainless briefcases, which he subsequently had handcuffed to his wrist.
Sounds like an interesting concept, hopefully I can get logged in and check it out.
by SteveevaD on Oct 5, 2011 10:29 AM EDT via mobile up reply actions
As soon as it became “the game doesn’t care who wins and loses” I checked out.
Managing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.
by Brent Brookhouse on Oct 5, 2011 10:34 AM EDT reply actions
Actually, this could be fun once I wrap my head around the idea of thinking about fights differently.
Managing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.
by Brent Brookhouse on Oct 5, 2011 11:52 AM EDT up reply actions
You were right the first time. The scoring system sucks and is pretty much arbitrary. The per-minute scoring format ignores winning and losing and instead favors fighters who are “busy”. So guys like TJ Waldburger would likely net a disproportionate amount of points just for being so hyperactive. And the point totals for certain moves are a bit odd… why do three takedowns count more than one knockdown?
Keep in mind that this is a beta test. If the scoring system isn’t to your liking, we appreciate the feedback so we can tinker with the model to make it more satisfying. That said, extensive data analysis has shown the rate scoring method and point values to match really well with fighter effectiveness. You may find a few examples of fighters who are rewarded for merely keeping busy, but generally speaking, fighters who are hyperactive deserve their points because they are effectively beating their opponents. And when you do find a fighter who is overvalued compared to real life performance, consider that the problem exists in every fantasy sport. A player like Juan Pierre has far more fantasy value than real life value.
seems to be working pretty smooth
signed up, received the e-mail, signed in, joined BloodySalary, spend my $500 in my picks, saved it….
i guess it will take a couple of events to sink in how each fighter / style translates to how many points so one can start looking for value, but it seems pretty cool…
mmatycoon
is a fun one if you’re in to building up a fighter and training him getting sponsors etc. I played for a while before it just got to be too much time consumption, but definitely worth checking out if that’s your type of thing.
I’ll have to check this one out though sounds interesting.
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Joined the pool.
You should have made it private though and given it a password.
Seems like fun
But loading incredibly slow for me
:p - orcus
Most of the time I am a rather quiet fellow, who likes to read about Philosophy, Mathematics and History, but like most people I also have a deep appreciation of sex and violence... - John Danaher
I'm in!
And, yeah, it’s a little slow right now. But, it did work.
Everybody has a heart. Except some people. - Bette Davis
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I'm at Gal's Guide to MMA!
Signed up & Picks made!
Fun to consider not only the outcome, but how it may go down as well. Cool concept.
We’re just starting out, trying to get people used to the game, so we kept it to main card only. The game application is built to accommodate all the fights on the card if we want to open them all up. Maybe once people get some experience, we’ll start going to seven fights.
Fair play
Thanks for the reply.
I’ve lost some interest now I see it’s not about winning and losing anyway.

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