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EA Sports MMA Demo Review, Impressions, Plus Game Details

SCREENSHOTS:

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via www.pastapadre.com and www.easportsmma.com

 

Reviews after the jump...

Star-divide

 

Review From Yahoo:

Maggie Hendricks from Yahoo (self acclaimed noob gamer) comments:

First, Strikeforce is a premier league of the game, meaning you'll see Strikeforce logos, and Strikeforce announcers. As you can hear in the above clip, Mauro Renallo will be screaming at you as you play the game. That also means that quite a few Strikeforce fighters are involved, including Brett Rogers, Fedor Emelianenko, Jake Shields, Jason "Mayhem" Miller, "King Mo" Lawal and more. John McCarthy is the ref of choice.

The movement of the fighters is lifelike and true to form. Video-game Brett Rogers' punches are big and loopy, just like real-life Brett Rogers. VG Fedor's footwork looks like real Fedor's footwork.

The fighters are also programmed to take damage. In one clip that they showed us, Rogers began to limp after taking a particularly nasty kick from Fedor. Also, fighters know where they are in the cage, and act accordingly. They drop their hands when sent back to their corners.

To me, the coolest thing that they showed was that fights aren't confined to the cage. They have several different environments for fights, including a ring, an open-air dojo in Brazil, a regular MMA gym with open mats, and more.

 

Review From MiddleEasy:

Great detailed review over at MiddleEasy:

First off, everyone has to give it up to UFC Undisputed for being the first game to 'revolutionize' MMA games. I was the first guy in line at my local Gamestop to be made fun of by local kids while I waited until 12:01 to grab my copy. If you were with MiddleEasy back in May, then you know the level of excitement that I had for this game (and consequent frustration at the magical Fabricio Werdum armbar that is impossible to prevent). UFC Undisputed is an amazing game that dominated May-June 2009 sales figures. It brought THQ out of a huge deficit and it's constantly been lodged inside my Xbox 360ever since it dropped in May. 

With that said...EA Sports MMA is light years ahead of UFC Undisputed

It's hard to even compare the two games, they almost look like they were designed for two completely different consoles. One of the most amazing thing about the game was the sheer character fluidity. As you approach your opponent, your hands go up, your fighter stance is more aggressive and control appears to be vastly more responsive. If you back-off from your opponent, the hands go down, you sort of jump around and get more comfortable with the cage. Also, the one thing that really had everyone salivating was the announcement that each fighter has their own unique stance, strikes, submissions and defense. That means every fighter throws a right hook differently. When you catch your opponent's leg, not every fighter goes for the take-down. Some will spin your leg around and just deck you in the face...others will go for the sweep and slam you to the ground. Someone in the crowd asked 'Well wouldn't this take a lot of time from the developer's standpoint to program different moves for every fighter?'. The lead developer said 'It's worth it, we want to make EA Sports MMA as realistic as possible'. In UFC Undisputed, all fighters were modeled from the skillset of Kickboxing, Boxer, Wrestler, Muay-Thai and Brazilian Jiu-Jitsu. This essentially meant that all moves looked the same and could be executed by any fighter that had those skillsets. This is not the case with EA Sports MMA. Each fighter has moves that they are historically known for doing. You won't see Fedor going for some flying heel-hook (Imanari style) but you will see him going for his wild overhand right (which we saw land and drop Brett Rogers). 

In UFC Undisputed when fighters get in the clinch, movements seem very mechanical and only one fighter is allowed to hit at a time (something that we obviously never see in MMA). EA Sports seemed to capture the sporadic nature of being in the clinch, both fighters were struggling to get out while both trade blows simultaneously. Fingers were being extended to try to peel away the other fighter's grip while elbows were being thrown at the same time. Keep in mind, while this was going on sweat was building up on their skin and with each hit you could literally see the sweat come off their face and onto the mat. Speaking of mats, EA Sports MMA has a lot of different venues to fight in.

From the demo, we saw Muay-Thai rings, Brazilian grappling dojos, British boxing rings, a circular cage that looks exactly like what they used in YAMMA pit fighting, six-sided cages used in Strikeforce and I believe I remember seeing just an open area in the middle of a jungle. In fact, the locations were so remarkable that someone in the crowd asked if they could them again on the monitor. 

EA Sports also announced Strikeforce as a premier league within the game which obviously leads us to believe that there will be other leagues (King of the Cage, Sengoku, MFC, DREAM, XFC) that will have their own fighters who each obviously have their own unique stance, movements, strikes...etc. 

This game is going to be huge. Massive. Bigger than what we speculated when we wrote our 'It's time to get amped up for EA Sports MMA' article in September. 

 

Review From ESPN:

Jon Robinson over at ESPN comments on EA Sports MMA:

"What you can expect is that someone who is trained in Brazilian Jujitsu and focuses mostly on the stand-up game and focuses mostly on being a stand-up wrestler, they are going to play as you'd expect — they are going to try and keep things on their feet," adds Jackson. "And when they get on the ground, they can get themselves out of trouble with position changes or some small submission attempts. But they're not going to be able to set-up submissions three moves ahead to make things happen.

"We also have a ton of counter moves in the game. I can't put a fine enough point on the ability to catch a kick and do anything from that. Catching a kick is the start of a lot of moves, not the end of it. Catching a kick and only being able to take someone to the ground is a travesty. That's not what 'MMA' is all about. It's about trying to stay in your gameplan if you want to. It's about being able to fight where you want to take the fight to, and we're going to allow that by trying to make sure we have the right branches in there at all times so you can try to keep the fight where you want in order to try and be successful."

Also included in the game are southpaws, the ability to switch stances, and fighters from both the top and the bottom positions simultaneously throwing punches without the need to wait for the initial punch animation to play out.

 

...

King Mo, as well as a few other fighters signed to "EA Sports MMA," has already traveled to EA's development studio in Orlando in order to be photographed for the game so their likenesses could be captured down to the slightest scar. "The characters are all hand-modeled using high-res photographs," explains Jackson. "We're also using some skin techniques that are being used in some high-end feature films right now. We have surface scattering, which allows light to go through the top layer of skin and bounce off to the outside so you get more realistic looking skin. ...

And judging from the limited amount I've seen of "EA Sports MMA" so far, I'd have to agree with Jackson as the sharpness of the character models is striking at first, and the more I stared at the real photos and compared them to the fighters on screen, I was left stunned by the likeness.

Jackson then showed a teaser of things to come, flashing a few never-before seen scenes of various fighting locations throughout the game, including a shot from Brazil, a Thai gym, and a dojo in Japan.

"The international nature of MMA is huge to us, and you learn different things training in places where different martial arts are more focused on, and that's part of this game," explains Jackson, who then immediately clams up when pressed for more detail. "This is just a taste of things to come."

One thing Jackson would talk about, however, is the inclusion of Photo Game Face for when gamers are creating themselves in career mode. "Putting you in the game is a big part of this game. It's important that you feel like a fighter, and we're going to make sure we give you that experience."

And when asked how busted up I can make my fighter's face (I'm a sucker for scars and bruises), Jackson guarantees I'll appreciate the final results. ... We started with the 'Fight Night' engine, and if you saw their damage, you have a good idea of some of the stuff you can expect from our game."

 

 

Game Informer Review:

Game Informer reviews EA Sports MMA:

Months later, we’ve had the chance to see the game in action. The game looks great, which is no surprise considering that it’s built with a modified version of the engine behind the astonishingly good looking Fight Night: Round Four. The demo featured Fedor Emelianenko and Brett Rogers, fighters who faced off in a recent Strikeforce event, and their digital counterparts were convincingly detailed, down to the scar on Fedor’s brow. That said, is there room for two MMA games? After talking to the producer and seeing a presentation of the game, we have to say there is. Aside from obvious differences in rosters and venues, each game seems to be approaching the sport from a slightly different angle. The good news is that EA appears to be taking it all very seriously.

...

Damage modeling and blood was turned off in the demo out of respect for the fighters (who were facing off in real life the next night), but we saw a glimpse of how it will work in the game. Players will be able to focus attacks on particular limbs or body parts, which can leave their opponent vulnerable. Rogers’ leg was injured, which Fedor could exploit by leg strikes. Because his leg was weakened, Rogers reeled back slightly and pivoted on his heel. That reaction was just what Fedor was looking for. “A reaction like that’s going to open a window,” says Jackson. “If Brett has to step back or turn on that leg, it opens a window for counterstrikes, it opens a window for a takedown, so it changes the strategy of the game based on what you’ve set up throughout the game. You’re seldom going to win a fight with leg kicks, but you can set up an opening that will let you get to victory through other means."

EA isn’t talking about the game’s career mode or the size of its roster, but we did see screens that hinted at training facilities in England, Japan and, of course, Brazil. Aside from the four fighters announced, Jackson wouldn’t talk about the other fighters at this time. He did have a lot to say about their individual importance, however.

“We’re going to have a big roster,” he says. “It’s not a comparative roster that we care about what anyone else has or anything like that. We’re going to have a big roster of great fighters, but the thing is that they’re all going to be individual fighters. It’s not going to be a list of names, it’s going to be a group of specifically individual fighters who fight like themselves.

 

 

Review from IGN and Pasta Padre:

Pasta Padre comments:

IGN has posted up their "first look" preview of the game. Topics discussed include the incorporation of the Fight Night Round 4 engine, organic combat feel, the use of Photo GameFace in career mode, the possibility of a women’s division, and some insight into the controls.

IGN gives favorable reviews for EA Sports MMA, comments on controls:

Standard striking will be handled by the analog stick by default, though all of the controls can be customized if you prefer something different. The developers want kicking and punching to be the same movement on the analog stick regardless of whether you’re on the ground or upright. How you’ll handle moving from mount to half-guard (as well as other transitions on the mat) is still a bit of a mystery.

The FanPosts are solely the subjective opinions of Bloody Elbow readers and do not necessarily reflect the views of Bloody Elbow editors or staff.

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Unlockable Fatality Mode?

=)

by MMASuPreMaCy on Nov 11, 2009 7:07 PM EST reply actions   0 recs

he got choked out..

did he also arm bar him during the commercial break? haha.

by Anton Tabuena on Nov 12, 2009 3:26 AM EST up reply actions   0 recs

I was one of the biggest EA haters when they first announced the game…but man, EA is going to do so many things right that THQ didn’ts. Of course, that might not be the case had the UFC game not already been out, but who the hell cares, it’s gonna be fun.

"You guys are jerking eachother off with some pseudo deep bullshit." - Kid Nate

by kyfm621 on Nov 11, 2009 7:10 PM EST reply actions   0 recs

Of course. It’s gonna be nothing be kickass MMA game parties from here on out.

"You guys are jerking eachother off with some pseudo deep bullshit." - Kid Nate

by kyfm621 on Nov 11, 2009 7:16 PM EST up reply actions   0 recs

Yup, but they have less resources, so I WOULDN’T be surprised if there isn’t that much of a difference between the Undisputed 2009 and 2010, other than fixing a lot of the problems like clipping hair issues, southpaws, switching stances, cage work, etc. Even those, I am not sure all will get resolved.

by MMASuPreMaCy on Nov 11, 2009 7:24 PM EST up reply actions   1 recs

So you really have no idea whether they will get fixed or not right? Just couldn’t resist throwing a little Zuffa negativity on there could you.

by ufc4 on Nov 11, 2009 7:42 PM EST via mobile up reply actions   0 recs

LOL

You guys are funny man. What does THQ, the game developer, have to do with Zuffa negativity? I am talking about what I realistically expect from THQ for their 2010 release.

by MMASuPreMaCy on Nov 11, 2009 7:48 PM EST up reply actions   2 recs

Plus, I said I am not sure if they can fix “all” those issues and still improve other aspects of the game within a year. There isn’t any hating in that, those are facts.

by MMASuPreMaCy on Nov 11, 2009 7:49 PM EST up reply actions   1 recs

Those are opinions

Like, by definition.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:22 PM EST up reply actions   0 recs

Yeah...

Hence why I wrote

I WOULDN’T be surprised

by MMASuPreMaCy on Nov 11, 2009 8:23 PM EST up reply actions   1 recs

Ehh..
Plus, I said I am not sure if they can fix "all" those issues and still improve other aspects of the game within a year. There isn’t any hating in that, those are facts.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:24 PM EST up reply actions   0 recs

My worries are worries proven in releasing a title on a yearly basis, those are facts. Whether they can or not, which I said I would’nt be surprised, is my opinion.

by MMASuPreMaCy on Nov 11, 2009 8:26 PM EST up reply actions   1 recs

That made almost no sense at all

Your quote calls your opinion fact. And your opinion is silly, to begin with. THQ doesn’t have the resources to effectively advance the mechanics, engine and features of their title? Have you seen what indy dev’s w/staffs in the teens are capable of producing? You must be experience manic euphoria after the SF event or something..

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:29 PM EST up reply actions   0 recs

LOL

Just my opinion. No need to get worked up about it.

by MMASuPreMaCy on Nov 11, 2009 8:30 PM EST up reply actions   1 recs

Grumble, grumble, grumble!

I actually enjoy the opportunity to untangle your knots. Must be my old scouts training or something..

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:33 PM EST up reply actions   0 recs

I thought it was a fact?

by Hesperus on Nov 12, 2009 2:59 AM EST up reply actions   0 recs

Yeah, confusing to explain. Knowing that they have to fix bugs are facts. Whether they can fix all of them and then have time to add more features or enhance the current ones (something that I doubt they can do to a certain extent) within a year is my opinion. =)

by MMASuPreMaCy on Nov 12, 2009 3:06 AM EST up reply actions   1 recs

Why the hell does every one of your posts in this particular debate have 1 rec?

"That feeling after you win and they raise your hand... it's like you have this energy that releases from your body, and it's like you mingle with the cosmos, and you feel omnipotent"

by woomikee on Nov 12, 2009 10:34 AM EST up reply actions   1 recs

Maybe someone doesn't like me?

I am a sad panda…

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 12, 2009 2:09 PM EST up reply actions   0 recs

Hahaha

Go figure.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 12, 2009 2:07 PM EST up reply actions   0 recs

I dunno, don’t ask me. Look at my other posts, hardly anyone Rec’s what I say. =)

by MMASuPreMaCy on Nov 12, 2009 3:06 PM EST up reply actions   1 recs

That’s what makes it so….suspicious o_O

"That feeling after you win and they raise your hand... it's like you have this energy that releases from your body, and it's like you mingle with the cosmos, and you feel omnipotent"

by woomikee on Nov 12, 2009 5:53 PM EST up reply actions   0 recs

Not really

That was really deliberate. When you start to pretend to know what developing a game entails, you start to sound really stupid.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:22 PM EST up reply actions   0 recs

Jumping the gun big time

THQ’s game is available for purchase, and is exceptional. EA has learned a lot from that title. This game has yet to release. A lot remains to be seen.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:21 PM EST up reply actions   0 recs

Exceptional is a bit much. Its a good game, don’t get me wrong since I own it, but it has many flaws that need to be fixed.

by MMASuPreMaCy on Nov 11, 2009 8:24 PM EST up reply actions   1 recs

Wow..

The game was universally loved by this community. Stop trying to bend perception. I don’t care if you own it.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:27 PM EST up reply actions   0 recs

My opinion dood, and others do share it. The online play disconnect bug they fixed, the lack of southpaws, the limited CAF and career mode are just a few problems. Not to mention the replay factor died down a lot due to some of these issues.

by MMASuPreMaCy on Nov 11, 2009 8:29 PM EST up reply actions   1 recs

You're right

It was pretty crappy compared to all of the other MMA titles on the market. As an MMA title, it is without parallel. How’s that? Stop trying to pick everything apart for your stilted views.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:32 PM EST up reply actions   0 recs

As an MMA title, it is without parallel.

Who is disputing that? The most loved games before that were the UFC game for Dreamcast and PRIDE FC on the PS2, which THQ made and which I still have and love to play.

by MMASuPreMaCy on Nov 11, 2009 8:34 PM EST up reply actions   1 recs

I guess you think this passive aggressive stuff is unseen by us simpletons. If you take exception to my suggestion that the title was a great title that a lot of people enjoyed and that it will almost certainly be improved in future iterations, I’m not stupid enough to think that you just want me to revise my verbage to be less enthusiastic. Fine, it wasn’t exceptional, Sup— it was a very good first take on MMA after years of stagnance and inactivity.

When EA’s MMA comes out and it’s completely devoid of flaws, you can call it exceptional. Believe me when I say that I will remember this conversation when you choose your descriptive terms to illustrate your enjoyment of the title— since we’re being formal about it, and all.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:39 PM EST up reply actions   0 recs

Absolutely

I would never call the first iteration of a game or anything for that matter exceptional. I know better than most that there are going to be a ton of issues in the first release. I really don’t think that there are that many titles that would get that label in the first place.

IMO, it is more important for them to fix the issues that exist rather than improve other features, which may cause other bugs. Well, that’s my philosophy in software development, anyways.

by MMASuPreMaCy on Nov 11, 2009 8:49 PM EST up reply actions   1 recs

You wouldn't call Bioshock exceptional?

These aren’t labels, they’re descriptive terms. I’m not qualified to provide THQ with any sort of award or trophy. Exceptional as in without exception; a rare or unusual occurence. It’s the only MMA game on the current market and it was a success. I was right on the money and you decided to start an argument.

EA MMA could be an exceptional title. It could be a 10/10. I don’t know if you realize the money and resources that go into major dev/publisher titles. 1st iterations of countless titles are without bugs and flaws. Of course they’re going to add features and saying they shouldn’t is extremely broad. (A feature could be a new play mode, new striking physics model, new create a character options, new career mode— nearly anything, honestly).

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:57 PM EST up reply actions   0 recs

Please ride Zuffa’s nuts more.

THQ’s game was decent, not exceptional. The general consensus here, at bullshido and at giantbomb.com, seemed to be that for the first 3-4 weeks, everyone was in love with it. Then the flaws started showing. Generic fighter styles, repetitive and generic career mode and create-a-fighter mode, problems with clipping and collision detection, lack of southpaw fighters…

Eventually people seemed to get over the fact that THQ had made a vastly improved product over the previous standard (particularly the ground game), and started to realize that there was still a long, long way to go.

by gzl5000 on Nov 11, 2009 9:06 PM EST up reply actions   0 recs

After reading your comment at the bottom, maybe you’re not riding Zuffa’s nuts, you just hate EA a whole unreasonable lot.

by gzl5000 on Nov 11, 2009 9:08 PM EST up reply actions   0 recs

There are a few amount. Even I did after what they did for 2K, but I won’t let that stop me from playing a game I am interested in the long run. =)

by MMASuPreMaCy on Nov 11, 2009 9:09 PM EST up reply actions   1 recs

Which is my point. I hate EA a bit, like many gamers do. They’re a monolith in the gaming industry, and for years they made their money re-releasing Madden and NBA Live with updated rosters.

But somewhere along the way, EA started innovating with their sports licenses and began actually making good non-sports game. Even if they’re still the cold, heartless giant of the industry, it’s undeniable that they made good games that actually improve from year-to-year (or so) now.

by gzl5000 on Nov 11, 2009 9:17 PM EST up reply actions   0 recs

Stopped reading here:
Please ride Zuffa’s nuts more.

Just like you did to me, apparently.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 9:11 PM EST up reply actions   0 recs

I read your posts. Specifically the way you denied that Undisputed was anything less than great, and rewarding it with praise on the basis of being the first decent MMA game since the first UFC on the Dreamcast. If you’re measuring Undisputed against Sudden Impact, then yes, you could call it great. Sort of like how Madden ’08 is great compared with Madden ’03.

You’re basically denying that Undisputed had flaws, getting unreasonably angry and continually insulting others when they share their opinion about Undisputed being a less than great game. It was logical for me to assume that either you were deeply emotionally invested in the UFC as a brand, or that EA had once killed your kitten or something.

by gzl5000 on Nov 11, 2009 9:25 PM EST up reply actions   0 recs

I said Undisputed was flawless?? Hahaha! This is rich..

Ask Sup what I think the flaws are. He and I actually agree on almost every one of them. Maybe that’s why you seem so confused— we’ve had this conversation before and you’re oblivious to it. I didn’t say anywhere in this conversation that the title was flawless— I said it was an exceptional product and defined the term. Stop pulling shit out of thin air. I published a review for Undisputed where I scored it 8/10. Yeah? Okay?

As far as insulting people, you’re over here calling people UFC nuthuggers and talking about my dead kitten with a complete lack of comprehension of my argument. Well done.

And don’t accuse me of being angry. Why do people on the internet feel the need to constantly accuse others of being angry? I’m on the internet typing in an MMA forum. If this made me angry, I’d have died by now. Or at least been kicked out or something, nearly 6500 comments in. Try not to indicate my mood and maybe develop some talking points.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 12, 2009 12:04 AM EST up reply actions   0 recs

Bioshock was a great game, though I won’t be holding my breath for EA MMA to be exceptional on their first iteration.

THQ already had some experience making WWE and MMA games before, so, their latest effort was definitely well done compared to anything previously released.

Never said they shouldn’t add features, but their priorities should be to fixing the bugs first or what they left out on purpose for 2009. Adding new features can always create new problems. I mean, can we get Clay in the game from crying out loud without asking him to cut his hair? =)

by MMASuPreMaCy on Nov 11, 2009 9:06 PM EST up reply actions   0 recs

The hair thing will definitely be shored up

Probably a time constraint, as that sort of thing isn’t really all that big a deal.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 9:12 PM EST up reply actions   0 recs

BioShock was not really a first try, nor was it half as revolutionary as Undisputed.

1. It was not the first 1st-person shooter/suspense game in the modern era. There was a 5-year gap between Sudden Impact and Undisputed, and that’s incredibly significant in terms of video game technology and the evolution of MMA. Not so much in terms of FPS games.

2. BioShock was essentially a current-gen sequel/near re-tread of System Shock and System Shock 2.

by gzl5000 on Nov 11, 2009 9:14 PM EST up reply actions   0 recs

Absolutely. Hard to revolutionize a FPS at this point. Really tough.

by MMASuPreMaCy on Nov 11, 2009 9:17 PM EST up reply actions   0 recs

Definitely true. But that’s why it’s not a good comparison, genre or game-wise, to Undisputed or EA’s MMA.

by gzl5000 on Nov 11, 2009 9:18 PM EST up reply actions   0 recs

You've confused the argument
I would never call the first iteration of a game or anything for that matter exceptional. I know better than most that there are going to be a ton of issues in the first release.

Nowhere does his argument define that the creation of a new genre is the basis of his opinion. You’re not reading what we’re saying.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 12, 2009 12:07 AM EST up reply actions   0 recs

Wut?

His argument is that from a technical standpoint a new engine creates serious issues.

I don’t need a brush-up on the origins of the Shock series. Thanks, though.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 12, 2009 12:05 AM EST up reply actions   0 recs

One thing to keep in mind

While you’re being negative about Undisputed (and I admit it’s not perfect by any means) it still sold 3 million copies for a reason and there would be no EA MMA game without Undisputed.

by ufc4 on Nov 13, 2009 12:03 AM EST up reply actions   0 recs

Zomg yes there would, they have been working on it for over 3 years!

A man should never waste an opportunity to keep his mouth shut.

by iiowyn on Nov 13, 2009 12:00 PM EST up reply actions   0 recs

EA has bought up and destroyed many other gaming franchises but in the last few years they’ve gotten really good in their EA sports division. Undisputed is a good game with plenty of room for improvement.

I have to agree with MMAsupremacy’s opinion that I doubt they will be able to improve upon their existing platform to match what EA is going to put out. Granted EA MMA isn’t out yet so it remains to be seen how the gameplay will actually be but comparing it to Undisputed, when it was at the same point in development, EA MMA looks a lot more polished and there is more going into the gameplay.

THQ went to a more efficient route with the handful of skillsets to categorize each fighter. EA has been going throw each individual fighter. Who know how many actual unique ones they’re actually using, there have been many games that the developer talks a big game like this then you realize there is crossover.

by YoungGun on Nov 13, 2009 2:45 PM EST up reply actions   0 recs

Because they got new leadership in Peter Moore. Made a huge difference for them.

by MMASuPreMaCy on Nov 13, 2009 3:04 PM EST up reply actions   0 recs

Also THQ couldn’t but Clay Guida into the game just because of his hair. That says a lot about the limits to the platform they are using. Things like this don’t change much until they start using a new platform. The graphics can improve but the actual movement and control are going to roughly stay the same and are limited to their current platform. Look at games like Gears of War, they are using the Unreal platform and they can freshen up the graphics and add a few improvements but it generally will be the same.

The success of Undisputed is very promising for the chances of THQ being able to really invest in a more in a fresh new platform that can improve leaps and bounds over the current one. We’re probably going to have a few repolishes while they get it rolling though just like EA did for Madden. You simply can’t develop a game from scratch again in one year. Madden takes about 2-4 years before you see a version that is significantly different.

by YoungGun on Nov 18, 2009 1:03 PM EST up reply actions   0 recs

they both look good.

But Brett rogers looks more realistic looking than Fedor.. that’s sad.

by Anton Tabuena on Nov 11, 2009 7:16 PM EST reply actions   0 recs

I’d say something about it, but Jakks did so terrible with some of their newest toys, my expectations have been lowered for any face scanning technology. haha

"You guys are jerking eachother off with some pseudo deep bullshit." - Kid Nate

by kyfm621 on Nov 11, 2009 7:18 PM EST up reply actions   0 recs

I think the close up Fedor looks good. The in game Fedor from the lower view looks a bit off. Either way, we have to remember we are still months and months away from the release. I am sure EA will get a ton of feedback from their screen shot and trailer releases.

by MMASuPreMaCy on Nov 11, 2009 7:26 PM EST up reply actions   0 recs

fedor looks way too skinny, dont take away the best part of him ea…

by kovy on Nov 11, 2009 8:34 PM EST up reply actions   0 recs

I loved Undisputed in spite of its many, many flaws. I’m very excited for the future of MMA games. I really hope this one lives up to the expectations they’re creating.

by JRN on Nov 11, 2009 7:25 PM EST reply actions   0 recs

The commentary is going to ruin this game.

by MMAWrestling on Nov 11, 2009 7:25 PM EST reply actions   0 recs

EA has two sets of commentating and presentations for their upcoming NCAA Basketball game (ESPN and CBS). I wonder if they can do the same with CBS and HDNet! =)

by MMASuPreMaCy on Nov 11, 2009 7:27 PM EST up reply actions   0 recs

I don’t like Bas’s commentary either. I hope that isn’t in there too.

by MMAWrestling on Nov 11, 2009 7:27 PM EST up reply actions   0 recs

Bas and Kenny don’t do it anymore. Its Mike “The Voice” for HDNet now.
=)

by MMASuPreMaCy on Nov 11, 2009 7:29 PM EST up reply actions   0 recs

That’s a good thing at least. No HDNET here with Comcast.

by MMAWrestling on Nov 11, 2009 7:53 PM EST up reply actions   0 recs

If you are telling me that theres a good chance “The Voice” could be doing commentary on this game…I’ll be the happiest man on BE.

"You guys are jerking eachother off with some pseudo deep bullshit." - Kid Nate

by kyfm621 on Nov 11, 2009 8:15 PM EST up reply actions   0 recs

I am crossing my fingers as much as you, but I would put that under my “wish list”.
=)

by MMASuPreMaCy on Nov 11, 2009 8:20 PM EST up reply actions   0 recs

Just turn it off. That’s what I do with the UFC game. Commentary in sports games is only fun the first handful of times you play anyway.

by JRN on Nov 11, 2009 8:11 PM EST up reply actions   1 recs

True, it gets repetitive after a while.

by MMASuPreMaCy on Nov 11, 2009 8:20 PM EST up reply actions   0 recs

Love the character models. Hoping to learn more about mechanics and the final roster (which is reported to be pretty small). Shouldn’t call these reviews, even for a demo. It’s still just a playable preview, which is what a demo serves as.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:23 PM EST reply actions   0 recs

Its 20-30 fighters already. They will keep adding fighters until it launches.

by MMASuPreMaCy on Nov 11, 2009 8:27 PM EST up reply actions   0 recs

While you were linking IGN, you could have read that they said they were given the impression from EA that they want to have a smaller roster.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:30 PM EST up reply actions   0 recs

I read that, but who knows what that number is, or what their initial target number was, since they want this game to be world wide. Giving every fighter unique set of movements and techniques, I don’t doubt that it would create a problem with a large roster.

by MMASuPreMaCy on Nov 11, 2009 8:32 PM EST up reply actions   0 recs

I’m worried about the all-stick control. They’ve expressed clear interest in accessibility, but I’m going to be extremely displeased if that bucks acquiring expert level proficiency.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:35 PM EST up reply actions   0 recs

1) I don’t think they will make it any harder than the UFC game is already, I believe they stressed that.

2) They will give players the option, like FNR4, to customize your controllers if you don’t want all-stick control.

by MMASuPreMaCy on Nov 11, 2009 8:37 PM EST up reply actions   0 recs

1) Yes, accessible. EA could learn a lot from the likes of Capcom, with titles like SF IV that are easy to pick up and near impossible to play in the competitive scene. I don’t expect anything even nearing that, but I don’t just want to flicker analogs and luck my way into an armbar, either.

2) That doesn’t effect the simplicity of the gameplay design. It will remain as simple, with alternative methods in which to input commands. Doesn’t change anything.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 8:43 PM EST up reply actions   0 recs

1) Their goal is definitely for it to be accessible. From my understanding, they are doing a lot of work to give the user total control. You are not just going to spin the stick around hoping you land with a cool sub. =)

2) EA knows that controls will be huge for this game (and they SHOULD know that after all the complaints they got for FNR4). It will be interesting to see how it works out. EA has kinda always struggled in this department though.

by MMASuPreMaCy on Nov 11, 2009 8:53 PM EST up reply actions   0 recs

You know I hate EA. I’ll probably buy this game, but knowing what I know about EA and what I expect from them (outside of Bioware or any new companies they swallow up), this thing will probably review in the 8’s and offer a good short term distraction until the next game I want to buy comes out. Those are my expectations, so I’m really going to love this game if they somehow exceed them.

Also, I rec’d your post.

"I’m sorry. I didn’t drink last night, so I’m not funny today."
-Sakuraba

by Blackout612 on Nov 11, 2009 9:00 PM EST up reply actions   0 recs

Low bars are always good.
=)

Thanks.

by MMASuPreMaCy on Nov 11, 2009 9:08 PM EST up reply actions   0 recs

I love having low bars for movies, I get to enjoy so much more than most people I know.

A man should never waste an opportunity to keep his mouth shut.

by iiowyn on Nov 12, 2009 1:05 AM EST up reply actions   0 recs

I am pretty sure “Meet The Spartans” can test that theory out.
=)

by MMASuPreMaCy on Nov 12, 2009 3:03 AM EST up reply actions   1 recs

Being that it's EA...

… I’m sure there will be a smaller roster, but extra fighters added afterwards for extra money.

by brad23 on Nov 11, 2009 9:59 PM EST up reply actions   0 recs

LOL

Undisputed is supposed to have DLC as well, but they never came out with it, only Bader and Efrain in the beginning.
=(

by MMASuPreMaCy on Nov 11, 2009 10:52 PM EST up reply actions   0 recs

Tsk Tsk. Fedor doesn’t look anyone in the eyes in the staredown.

Not that I condone facism or any ism for that matter. Isms are in my opinion, not good. A person shouldn't believe in an ism, he should believe in himself.

I quote John Lennon, "I don't believe in Beatles, I just believe in me". Good point there, after all he was the walrus. I could be the walrus. Wouldn't change the fact I have to bum rides off of people.

by SamCupitt on Nov 12, 2009 12:06 AM EST reply actions   0 recs

Undisputed was a game I stopped playing about a week after I got it. Hopefully EA will bring in some of the features from their other titles that keep a player hooked.

"Like a ballet of violence clothed in fine Brazilian silk." ~ MMASuPreMaCy

by Benicio on Nov 12, 2009 2:01 AM EST reply actions   0 recs

Awesome sweater, but the face looks too old. He’s 33, not 53.

by MMAInFeRioRiTy on Nov 12, 2009 1:14 PM EST up reply actions   0 recs

They haven’t applied the final touches to the models yet.
=)

by MMASuPreMaCy on Nov 12, 2009 3:09 PM EST up reply actions   0 recs

Can say the same for Big Nog’s real photo. A lot of battles

by YoungGun on Nov 18, 2009 1:04 PM EST up reply actions   0 recs

I thought since the beginning EA would do a better job on an MMA title than THQ. Hopefully I’m right.

by lowellthehammer on Nov 12, 2009 11:15 AM EST reply actions   0 recs

If this game is half as good as the Madden 10 or NHL 10, it should be just as good as Undisputed. Considering EA’s track record with sports games, especially this year’s Madden & NHL games, it might be better than the first Undisputed game. Looking forward to this one!

by nochapi on Nov 12, 2009 12:02 PM EST reply actions   0 recs

Keep in mind though, they’ve been developing those games for years to get them to their current awesome state.

"Like a ballet of violence clothed in fine Brazilian silk." ~ MMASuPreMaCy

by Benicio on Nov 12, 2009 3:14 PM EST up reply actions   0 recs

Where are all the WEC fighters?

Not in this game because the WEC is a Zuffa company?

by JRN on Nov 12, 2009 4:44 PM EST up reply actions   0 recs

LOL

It’s a reply to MMALOGIC, who said EA was going to drop the other fighters and orgs, and do a WEC game instead. =)

by MMASuPreMaCy on Nov 12, 2009 4:53 PM EST up reply actions   0 recs

Aaaaaah. I see.

by JRN on Nov 12, 2009 5:21 PM EST up reply actions   0 recs

Im gonna play whichever game is not like the last ufc undisputed but i had fun playing as wandy and terrorising caf with 100 in all skill sets.
note: xbox ate my game as a message from god to hang out with your friends again

by mr. gogoplata on Nov 12, 2009 5:30 PM EST reply actions   0 recs

it’s a win-win situation for the mma gamers, cause it will bring competition to the two companies who are making the game..

"I' Always Look Tired, I Play Possum" - Mark "The Hammer" Coleman

by awesome21 on Nov 12, 2009 7:37 PM EST reply actions   0 recs

KOOL!

You can fight in locations besides the cage! That is awesome. I wonder if they incorporated ring tactics into the game. Can I duck my head under the turnbuckle to avoid punches? Can bounce off the ropes like Ali? Can I take advantage of the restarts if the fight gets too close to the ropes?

for all intents and purposes, just consider all my posts as works of satire.

by Bandaka on Nov 13, 2009 8:36 AM EST reply actions   0 recs

Those would be very awesome. As far as I know, there are definitely cage tactics involved and the fighters know when they are close to the cage. It sounds like something similar may happen in the ring.

by MMASuPreMaCy on Nov 13, 2009 1:40 PM EST up reply actions   0 recs

All I want to know is when does the UFC – THQ partnership end and how soon can EA get on this. For true fans this is the biggest failure in the sport right now. Undisputed was a great game but THQ isn’t the sports simulation juggurnaut that EA is. Let’s make it happen Dana

Firefrankwren.com: It's gonna happen this offseason

by rocket8188 on Nov 14, 2009 11:50 AM EST reply actions   0 recs


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