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Positive Review for UFC Undisputed 2009

I admit to not being a video game player, but I understand just how monstrous and important the video game market actually is. It's still early and the game still doesn't have a release date, but one should not underestimate how significant this game could be on polishing or introducing the UFC image. To that end, there is real data that suggests gamers are older and have more disposable income than some may realize. Any success will depend highly on how the game actually plays and whether it appeals to gamers willing to embrace a new sport in a new game in a new year. So far: all signs point positive. Notable quote:

Enter UFC 2009 Undisputed, which should be the deepest, most realistic UFC title ever. Developed by WWE SmackDown! creators Yuke’s Media Creations and published by THQ, this year’s installment will stand out for a variety of reasons; namely, the use of amazingly fluid and authentic fighter renderings and animations, and an extraordinary level of detail throughout. If you’re a fan of Ultimate Fighting and you’re familiar with the television broadcasts, you’ll immediately feel at home when playing Undisputed, as it appears that Yuke’s spared no expense in recreating the experience of watching – and now, interacting with – the world’s most demanding and dangerous one-on-one sport. Commentators Joe Rogan and Mike Goldberg will solidify the realistic feel, so prepare yourself for what could be a top-notch simulator.

...

Timing, reflexes, and yes, even brains, will ultimately play a role in UFC 2009 Undisputed, which doesn’t have an estimated release just yet. All we know is that it should launch some time this year, and when it does, it could turn out to be one of the best fighting titles of 2009. With so much attention to detail and a concerted effort to inject as much authenticity as possible, this is one game that shouldn’t disappoint the fans.

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Meh. I’m waiting for Empire Total War.

by Ubernoober on Jan 5, 2009 10:56 AM EST reply reply actions actions   0 recs

Same here.

Did you know we are in high demand, Laura?

by Eugene Schelfaut on Jan 5, 2009 4:37 PM EST to parent up reply reply actions actions   0 recs

This game will do more than most realize… the intangibles are such that the revenue garnered from it is tertiary for Zuffa.

by mmalogic on Jan 5, 2009 11:20 AM EST reply reply actions actions   0 recs

What’s going to be interesting is how hardcore fans and casual fans opinion of the game differs. I’m still wondering if they can create a compelling and reasonably accurate representation of the ground game.

You know, I’d be happy to review the game for this site, but I feel like everyone who is remotely interested is going to buy it sight unseen and everyone else won’t care about the review.

"BJ on the BE" - Kierkegaard

by Brett Jones on Jan 5, 2009 11:36 AM EST reply reply actions actions   0 recs

I'll have our review up..

on release day.

But yeah…it’s not going to matter…it’ll be bought by most independent of reviews.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 12:01 PM EST to parent up reply reply actions actions   0 recs

I’ll be sure to review your review.

Did you know we are in high demand, Laura?

by Eugene Schelfaut on Jan 5, 2009 4:44 PM EST to parent up reply reply actions actions   0 recs

I got rid of my xbox shortly after I started training, just no time. Then when Madden (‘08?) came out I went and bought a 360. After 2 straight days I sold it on Craig’s List for my own good! Damn, I have been a video game addict since Pong! back in the 70’s, lol.

With that said, I am seriously considering jumping off the wagon and getting the UFC game and a new platform.

Look at what Madden has done for a new generation of NFL fans. Damn, ESPN has a tv show to watch other guys playing Madden, wtf!?!? I am interested to see if the UFC game blows up, what ramifications it may have in the growth and business side of teh UFC and mma.

Eliot Marshall: Bader won. Like I said in the episode, I'm not going to make any excuses. It's my job to be able to deal with when somebody's doing that. It's not his job to change up his tactics.

http://eliotmarshall.com/

by BJJDenver on Jan 5, 2009 11:37 AM EST reply reply actions actions   0 recs

Hard to say...

considering that the FIght Night series was HUGE in terms of sales and being a “hot game” for competitions, tournaments..etc. But it didn’t do much to draw a significant amount of new fans to the sport.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 12:03 PM EST to parent up reply reply actions actions   0 recs

boxing doesn’t share the same demo as video gamers…

playing fight night vs watching a typical boxing fight is like dating a hot chick only to find she’s a transvestite when you take her home.

No comparison.

by mmalogic on Jan 5, 2009 12:29 PM EST to parent up reply reply actions actions   0 recs

Oh I agree...

I’m just saying that a successful video game doesn’t translate into a growth for the sport necessarily. I think the UFC game is huge…trust me. I’m just saying there is no guarantee that it will lead to an explosion in new fans…but it can’t hurt.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 12:35 PM EST to parent up reply reply actions actions   0 recs

It will be just one part of the funnel – how big or small that part is remains to be seen (but you are probably closer to where it will be)…

However the real impacts will occur in the indirect education of the casual fans… this in turn will impact others…

The hardcore community has an impact because they have knowledge and appreciation of the techniques.

Watching a show with a knowledgeable fan makes a huge difference.

Imagine if that knowledge and appreciation base grew 10 fold…

Not to mention how this will affect the passion index for casual fans.

The video game will almost have the same impact in magnitude as TUF did for the sport… just different.

Where Tuf did real well in Fan acquisition, The game will do in fan retention.
 
Botom line is this Video Game will be another major pillar that solidifies the UFC as the “NFL” of MMA…. and another major obstacle for a number 2 to break through.

If Zuffa was 500 miles ahead now they will be 800 miles ahead and once the overseas TV deals and connections are solidified they will be 1100 miles ahead.

The problem is every other org has either not made it to or are struggling just to stand on the starting line.

by mmalogic on Jan 5, 2009 1:44 PM EST to parent up reply reply actions actions   0 recs

I was thinking about this. I don’t know know if this was a real phenomenon, or just happened with my group of friends. But I remember a bunch of my friends getting into wrestling when WCW vs NWO world tour came out.

We all played video games, but I was really the only one to watch wrestling, we found this game, and the next thing I know, we’re all watching wrestling.

I don’t know if this happened to anyone else, but if the video game is a success among gamers, it could draw people into MMA.

The difference between this and boxing is how often MMA (UFC in particular) is on TV and how easy it is to follow.

I used to be into boxing a little, but I really have no clue how to follow it now. It’s hardly ever on TV now, and every 6 months there’s a “blockbuster” PPV with 1 good fight. UFC has at least 2 cards a month and a reality show, it will be easier to draw in new fans to MMA than it would be for boxing.

by Phildo on Jan 5, 2009 12:48 PM EST to parent up reply reply actions actions   0 recs

Well...

WCW vs. NWO World Tour is one of the greatest games ever. So you and your friends are a smart bunch.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 12:53 PM EST to parent up reply reply actions actions   0 recs

No Mercy and Wrestlemania 2000 for the N64 PWNS.

by IHateMMA on Jan 5, 2009 1:00 PM EST to parent up reply reply actions actions   0 recs

I'll take

WCW vs. NWO Revenge due to a preference for the roster and No Mercy for the enhanced gameplay.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 1:02 PM EST to parent up reply reply actions actions   0 recs

Man!

Those wrestling games on N64 were the SHITE!

Memories…

BTW, same here Phildo, those games got my friends into wrestling as well.

by xFenixKnightx on Jan 5, 2009 1:09 PM EST to parent up reply reply actions actions   0 recs

the fact that THQ is behind this game is a very good sign. However, if I had a dollar for every time i was beating the hell out of a buddy on FIght Night and I said allowed, “Man, I wish they had a UFC game like this.”
The same problem keeps coming to mind, what happens when the fight hits the ground? There are only so many buttons to go around. So are we talking about one set of controls when both fighters are standing, one for side controll, one for full guard, one for half guard , and so on.
By the time we take in to account offensive and defensive situations, we are talking about legitimately changing a buttons action 13 to 14 times. And that is what lowers my expectations for this game.

Being on the internet gives me a right...nay a responsibility to bitch about things

by beery_pbr on Jan 5, 2009 2:29 PM EST to parent up reply reply actions actions   0 recs

if you are in someones guard you can only do so many things…

Same with if youre in someones half guard.

and mount.

All MMA techniques are limited to your position.

So there are enough buttons.

You just have to know:

When I am in guard x does this

when I am standing in close proximity x does this.

when I am in mount x does this.

etc…

The techniques (the attacks and defenses) available for use change according to your position.

It sound may sound weird but its bootiful.

by mmalogic on Jan 5, 2009 3:05 PM EST to parent up reply reply actions actions   0 recs

have you played it yet?

Being on the internet gives me a right...nay a responsibility to bitch about things

by beery_pbr on Jan 5, 2009 3:15 PM EST to parent up reply reply actions actions   0 recs

Its just like a real fight… your not gonna throw an upper cut while in someones guard… so the same button is used for a multitude of techniques depending on your position.

by mmalogic on Jan 5, 2009 3:26 PM EST to parent up reply reply actions actions   0 recs

that is my potential problem with the game. If A does 15 different things depending on position, then I have to learn 9 buttons X 15 positions.

Being on the internet gives me a right...nay a responsibility to bitch about things

by beery_pbr on Jan 5, 2009 4:32 PM EST to parent up reply reply actions actions   0 recs

Then what do you prefer? just a few options like punch and kick?

I think there was a game called karate kid or something on commodore 64 where all you had was one button and one attack… if that tickles your panties then have at it :)

by mmalogic on Jan 5, 2009 5:27 PM EST to parent up reply reply actions actions   0 recs

Do you mean...

Kung-Fu Master? because the idea of the UFC game has me excited…but god did I love me some Kung-Fu Master on the old Commodore 64

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 5:36 PM EST to parent up reply reply actions actions   0 recs

dude that’s the one… LOL

remember the somersault kick?

by mmalogic on Jan 5, 2009 5:52 PM EST to parent up reply reply actions actions   0 recs

Ok now we got commodore 64 jokes, not to disparage Kung-Fu Master. The best part about the WCW vs NWO series of games was how intuitive the game play was. Anybody could pick up the sticks and within two games they had the controls down pat. The Smackdown! game controls are the opposite and subsequently I don’t play them. I do still have my N64 hooked up to its own TV. I with a little luck I might be able to get the Commodore working again.

Being on the internet gives me a right...nay a responsibility to bitch about things

by beery_pbr on Jan 6, 2009 9:24 AM EST to parent up reply reply actions actions   0 recs

too bad it aint comming out for wii!!! im probably gonna have to buy a ps3 just to play this game

by baldspot23 on Jan 5, 2009 11:42 AM EST reply reply actions actions   0 recs

Damn! Could you imagine an mma game on the Wii???

Eliot Marshall: Bader won. Like I said in the episode, I'm not going to make any excuses. It's my job to be able to deal with when somebody's doing that. It's not his job to change up his tactics.

http://eliotmarshall.com/

by BJJDenver on Jan 5, 2009 11:49 AM EST to parent up reply reply actions actions   0 recs

No

The terrible graphics would hurt my eyes. :P

PS360 FTW!

Seriously though, thats part of what is going to make this game so great. The HD graphics, animations and the physics of the game wouldn’t be possible on Wii.

by xFenixKnightx on Jan 5, 2009 12:11 PM EST to parent up reply reply actions actions   0 recs

^ What he said

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 4:24 PM EST to parent up reply reply actions actions   0 recs

She*

But s’all good. I got ya back too :P

by Gong on Jan 5, 2009 4:26 PM EST to parent up reply reply actions actions   0 recs

^what she said

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 4:36 PM EST to parent up reply reply actions actions   0 recs

Girls use the internet??

by mythbuster on Jan 5, 2009 5:02 PM EST to parent up reply reply actions actions   0 recs

They have computers in the kitchen now, I guess.

Bolts from the Blue // "Game over." - Jamal Williams
Bloody Elbow // "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken

by Richard Wade on Jan 5, 2009 5:48 PM EST to parent up reply reply actions actions   1 recs

In all honesty, that’d make my kitchen pretty damn cool.

by Gong on Jan 5, 2009 8:17 PM EST to parent up reply reply actions actions   0 recs

I hated my 360 (sold it). I’ll be getting this on PS3.

Bolts from the Blue // "Game over." - Jamal Williams
Bloody Elbow // "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken

by Richard Wade on Jan 5, 2009 5:48 PM EST to parent up reply reply actions actions   0 recs

How come? Bit by the RROD bug?

by Gong on Jan 5, 2009 8:15 PM EST to parent up reply reply actions actions   0 recs

It did. I also didn’t care for the controllers.

Bolts from the Blue // "Game over." - Jamal Williams
Bloody Elbow // "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken

by Richard Wade on Jan 5, 2009 10:47 PM EST to parent up reply reply actions actions   0 recs

Xbox 360 controlllers > PS3 controllers. I own both systems.

by cyph on Jan 6, 2009 11:48 AM EST to parent up reply reply actions actions   0 recs

Me, too. Well, I did until the 360 went RROD and I sold it.

Bolts from the Blue // "Game over." - Jamal Williams
Bloody Elbow // "Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken

by Richard Wade on Jan 6, 2009 4:41 PM EST to parent up reply reply actions actions   0 recs

To be honest it’s a PREVIEW not REVIEW, pretty big difference since PREVIEWS are typically very positive (and often funded by the game makers/publishers/interested parties).

I’m glad it’s coming out for the 360/PS3 only so we won’t get a terrible Wii version holding the other versions back graphically/gameplay wise.

by pr0cs on Jan 5, 2009 11:53 AM EST reply reply actions actions   0 recs

I dont see how it will work yes they can make the graphics, the announcers and the atmopsphere awesome. But what happens on the ground you tap a button over and over and the game decides which move to do or will each fighter have select finishing moves and you tap one for a triangle and another for a heel hook i wish there was a way but in reality i dont see it happening MMA is to complex..

by jks9202 on Jan 5, 2009 11:56 AM EST reply reply actions actions   0 recs

This is probably the most complex fighting game that will ever be on the market.

Backend complex that is… for the users there will be alot of depth but not rocket science to deploy.

MMA is not static as the moves and counter moves are constantly evolving… unlike boxing where its pretty much the same. So the game will evolve as it grows.

by mmalogic on Jan 5, 2009 12:04 PM EST to parent up reply reply actions actions   0 recs

this is why I have a feeling the game will either be very good or very shallow. I can’t imagine how they would develop a deep system to cover all the ways to win in MMA and still make it playable and accessible to everyone.
The youtube videos where DW sees the game in action and plays the game (with the developers commentating on the work) was pretty cool though, esp the stuff where they talk about animation transitions and how the technique hadn’t been done before.

by pr0cs on Jan 5, 2009 1:17 PM EST to parent up reply reply actions actions   0 recs

Its dynamic enough where it covers most to all the nuances of wrestling, bjj, kickboxing and ground and pound but smart enough where it doesnt require you to press “a, x, select, turn joystick to the right, a, x” to pass guard :)

You see everything is first determined by position – based on your position you can only do so many things.

So even though there are so many techniques in mma… all the techniques are organized very well by position.

You learn the positions and the basic standard keys for each fundamental technique and you can pretty much do whatever can be done in a real MMA fight.
 
Now you won’t see Machida style standing sweeps, or trapping an arm with your leg to get the rear naked (ala bj penn) but you will have almost every option all fighters do in real fights depending on their position.

Lets put it this way:

The Game is so deliciously good that by the end of the 1st month of its release – Smoogy, dcapitated and skwirl will be UFC nut huggers :)

by mmalogic on Jan 5, 2009 1:59 PM EST to parent up reply reply actions actions   0 recs

When did you get to play it?
I wasn’t excited to find Yukes doing the dev work since IMO they haven’t come out with anything interesting in a while but it looks like THQ is counting on this title doing well for them so I’m hoping the game is really polished.

The game if done well has a chance to turn a lot of more casual fans into hardcore fans and also with luck educating people who find the ground game boring by showing them a lot of other ways to win (education is the key I think).

by pr0cs on Jan 5, 2009 3:08 PM EST to parent up reply reply actions actions   0 recs

I think that this could easily be the biggest thing for the UFC since TUF. I imagine it being instrumental in turning casual fans into hardcore fans, especially via downloadable content. The stream of new content will allow people to really follow the sport without investing too much time and effort into a gigantic RSS feed…like mine.

by Rundownloser on Jan 5, 2009 2:04 PM EST reply reply actions actions   0 recs

The death of mmablogs :)

Log into the game and get all the new and info you need.

by mmalogic on Jan 5, 2009 2:59 PM EST to parent up reply reply actions actions   0 recs

I think you’re missing a “P” in the title, this is just another preview with no real new information. My favorite excerpt:

“See, depending on the situation, your punches and kicks will take on new animations; the game will automatically select the appropriate attack based on your position in the match. So when you hit a face button to punch, you certainly won’t see the same result when standing apart from your opponent as you will if you’re locked together. When locked, you might see your fighter throw a few sharp kidney punches, for instance. And if you have the room, pressing that same button will result in a spinning back fist. Therefore, the AI should be fairly impressive and will serve to alleviate some of the strategic pressure the player faces in the ring, which will come as good news to those who may balk at the aforementioned control scheme. And it gets better: not only is the type of strike determined automatically, but so is the power of each strike.”

Wow, so not only will I not be able to decide where I’m hitting the opponent, I can’t even choose how much power to put behind the punch! Awesome!

I have never read a preview so enthused about having control taken away from the player.

by smoogy on Jan 5, 2009 3:46 PM EST reply reply actions actions   0 recs

when you’re clinched what type of punches do you think you can throw in real life?

by mmalogic on Jan 5, 2009 4:16 PM EST to parent up reply reply actions actions   0 recs

Well, there are inside and over the top elbows, like Scott Smith vs. Robbie Lawler and Babalu vs. Southworth. But thats not really the point. If the same single button press generates both a spinning back fist and a kidney shot, it sounds like they’re overdoing the “context sensitive” stuff. I want control of what type of punch I throw.

by smoogy on Jan 5, 2009 4:58 PM EST to parent up reply reply actions actions   0 recs

there are elbows…

in every position there are a plethora of attacks and defenses. I would say you have over 90% of real world options in ever position.

position also determines the power of your strike and the opponents position determines the damage he gets.

Yeah it is very contextual – guys like you have the ability to work and enjoy open source where the majority layman’s want a gooee interface with push button power – they don’t want to learn how to fly a helicopter to play the game.

I still believe you’ll be pleasantly surprised.

by mmalogic on Jan 5, 2009 5:24 PM EST to parent up reply reply actions actions   0 recs

“they don’t want to learn how to fly a helicopter to play the game”

Exactly. The problem isn’t programming a more simulation like gameplay – it is that people think they want simulation when they actually prefer more intuitive controls.

Also: What is the single player concept?

by ununkvadrium on Jan 5, 2009 7:22 PM EST to parent up reply reply actions actions   0 recs

Just saying, people shouldn’t pay too much attention to previews. They basically boil down to writers fondling the game’s balls in an attempt to hype it up to such degrees that people will inevitably be disappointed when the thing finally comes out. The less you pay attention to every detail, the better you’ll likely receive the game when you finally get to play it.

by Gong on Jan 5, 2009 4:24 PM EST reply reply actions actions   0 recs

Are the finishes going to be realistic (meaning you can potentially go down from a single punch or quick submission)? One of my favorite games of all time isBushido Blade for the original Play Station. It’s the only head-to-head fighting game I’ve ever play where you can die from a single wound.

by Jahbulon on Jan 5, 2009 9:42 PM EST reply reply actions actions   0 recs

That is always a concern

I’ve never been crazy about that aspect of “realistic” boxing or fighting games where you have to beat a predetermined amount of “energy” out of the other guy. Considering that one punch KO’s are a possibility I like to see that reflected. Although for the sense of entertainment in the game I suppose it would have to be a very fine balance where you don’t wait for a fight to load, the introductions and then 30 seconds of fighting every time out because of quick KO’s.

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 5, 2009 10:08 PM EST to parent up reply reply actions actions   0 recs

yes… and no energy bars.

by mmalogic on Jan 6, 2009 8:21 AM EST to parent up reply reply actions actions   0 recs

YAY!

Contributing Editor - BloodyElbow.com - SBNation's mixed martial arts headquarters.

by Brent Brookhouse on Jan 6, 2009 1:28 PM EST to parent up reply reply actions actions   0 recs

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