Snapshot of the Day: UFC 2009 Video Game
0 recs |
18
comments
Read Related
Comments
Looks fantastic, but I never play video games so I don’t really have anything constructive to offer.
by Luke Thomas on Jun 20, 2008 9:44 AM EDT 0 recs
You’re the kind of person that calls in to a survey to say “No comment”, aren’t ya?
by mythbuster on
Jun 20, 2008 10:08 AM EDT
up
0 recs
It’s RARE my loudmouth doesn’t have an opinion.
by Luke Thomas on
Jun 20, 2008 10:10 AM EDT
up
0 recs
I do play a LOT of games and while this does look good in screenshots I’m more worried about the animations. The transition from one type of animation to another is what makes or breaks this type of game for me. If the transition is raw/jarring then the game will feel like puppets rather than feeling lifelike.
Tonite I believe they show off some gameplay.
by pr0cs on Jun 20, 2008 9:51 AM EDT 0 recs
This comment from one of the people involved @ MTV.
These screens are taken from the trailer, which we are premiering tonight on GTTV on Spike FYI. I was quite impressed with how good the game looks in motion. Great character lighting.
by pr0cs on
Jun 20, 2008 10:46 AM EDT
up
0 recs
This looks bad ass
These look way better than when Rampage and Chuck were fighting. But maybe that’s just because they didn’t have any screenshots of Chuck pulling slick submissions on Rampage
all you gotta do is...
by imapimp08 on Jun 20, 2008 10:51 AM EDT 0 recs
Crossing my fingers until I see the gameplay trailer. Cutscenes don’t mean much.
by Gong on Jun 20, 2008 10:55 AM EDT 0 recs
Controling the engine
The only thing matters in a game like this is the gameplay engine. The better this game looks, the worse it’ll be if the game sucks, because then you’re sitting there thinking “If only they’d focused half as much on animation timing …”
by asa on Jun 20, 2008 12:02 PM EDT 0 recs
I agree. Too many games rely on looks to get by. Personally, looks are secondary to game play, especially in this case. What you want is smooth transitions and excellent timing. Too many fighting games have grappy game engines that result in a choppy fighting experience or delayed reactions, etc.
by pud333 on
Jun 20, 2008 12:34 PM EDT
up
0 recs
Word
I’ve been wondering if someone would go through the trouble of building a ragdoll/physics system using bones(using the 3d/real-world terms interchangeably here) instead of stock animations. Modern systems use stock animations layered to create depth and flexibility, but still tend to have trouble when grappling between skeletons of different sizes/scales. I’m wondering if they’ll use a system based on bones to avoid that awkwardness of grabbing a leg, but not actually having the characters hand visually on the leg.
Its about time game control mechanics caught up to the graphics. It prolly won’t happen, but a geek can dream.
by asa on
Jun 20, 2008 4:33 PM EDT
up
0 recs
To be honest the very first picture I could see happening in the Rampage/Forrest fight.
by The Legend on Jun 20, 2008 1:28 PM EDT 0 recs
The gameplay will matter so much because unlike WWE games, it’s not like they have tons of different modes of matches.
I think a lot also hinges on the career mode. I think if you can actually go through TUF, fight your way up to a title shot, maybe even save money to put together better training camps, afford to go to better camps so your skills get better, etc…a lot of creativity could be put into this if they have the will.
by Michael Rome on Jun 20, 2008 1:51 PM EDT 0 recs
dude
those are some awesome ideas!
all you gotta do is...
by imapimp08 on
Jun 20, 2008 2:14 PM EDT
up
0 recs
Now i'm kicking myself for even getting excited
We probably wont see this game for another year!
all you gotta do is...
by imapimp08 on
Jun 20, 2008 2:33 PM EDT
up
0 recs










